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ProMemoria BH
ProMemoria BH it was a Brazilian Government project to show the city of Belo Horizonte back in 1911 as an adventure game.
I've helped the team creating the mechanics and gameplay flow. I've also written an original narrative based on real events and local myths.
A Noite dos Duendes
The Xmas Elves' Night
A King’s Valley (MSX) clone for Facebook. The game had a normal story mode with 7 levels, but the main feature was a level editor where the player could - beside create the level of course - write a Xmas card and share the level with friends. Once they beat the level, they could read the message.
I've done mainly the level design. but I've also helped with the Facebook integration.
Disturbio
An adventure game made with a group of friends for SBGames - like GDC, but in Brazil. An original narrative was created and we achieved the 2nd place as the best game for the public and 3rd place as the best game.
I've written the story, I've created the puzzles and I've designed the gameplay flow.
Cloudwalker
A puzzle platform created in the Global Game Jam 2014 through the theme: "We don't see things as they are, we see them as we are". Switching between a child and an adult, the child can shape the clouds with different objects what they can see, and adult can use those objects to complete the journey.
Le Bacon
A casual game made at Brasil Game Jam through the theme: priority, explosion, and bacon. The player has to disarm the terrorist pigs by taking them to the disarming houses and finally take them to the restaurant to improve the profits. One goal: don't let the pigs blow up your business.
Our game achieved 2nd place in the festival.
In 40 hours and 4-persons team, all the roles were mixed. But we still defined and tried to follow main roles, where mine was game designing and testing, but of course helping the team, with interface programming and small art assets, for example.